#pragma once
#include "animationrotate.h"

class CAnimationRotateRoundUpSpin :
	public CAnimationRotate
{
public:
	CAnimationRotateRoundUpSpin(void);
	~CAnimationRotateRoundUpSpin(void);

	void Update(void);

private:
	int m_time;
	int m_increment; // degrees
};
